1) Note that I assume you already know how to apply effects to a model. 2) In the MMEffects tab within MikuMikuDance, open the Map Effect File window and find the model in the list. 3) Right-click on it and select "Subset-Extract" 4)You will see a list of materials appear under the object. Apply the following effects to each material (the normal-mapping effects are found in the same folder containing the model's textures): For MIPHA: R/B Spear -> spear.fx Body; Cloth; Metal -> body.fx L/R Eye -> eyes.fx Head -> head.fx