Person Models C:\Users\User\Desktop\PmxExport\ShokaSakurane.pmx Person model: output target material 2450_N00_000_00_EyeWhite_00_EYE (Instance), 2450_N00_000_00_Face_00_SKIN (Instance), 2450_N00_000_00_FaceMouth_00_FACE (Instance), 2450_N00_000_Hair_00_HAIR_01 (Instance), 2450_N00_000_Hair_00_HAIR_02 (Instance), 3000_N00_000_00_EyeIris_00_EYE (Instance), 3000_N00_000_00_FaceEyeline_00_FACE (Instance), 3500_N00_000_00_EyeHighlight_00_EYE (Instance), 4000_N00_000_00_FaceBrow_00_FACE (Instance) Costume model C:\Users\User\Desktop\ShokaSakurane\20240815_190254\ShokaSakurane.pmx Costume model: output target material 00_Body, 01_Shoes, 01_Tops_裏, 01_Tops, 01_Tops_エッジ 個別フィッティング waist: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Lower half: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Upper body: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Upper body 2: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Upper body 3: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Breasts: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Root of the neck: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] neck: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Head: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Shoulder: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Arms: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Elbow: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Wrist: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] 指: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Feet: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Knees: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] Ankle: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] 舌1(including children): scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] 舌2(including children): scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] 舌3(including children): scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] 装飾_01-01_Sec_C_Hood_01(including children): scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] 装飾_01-01_Sec_C_Hood_01: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] 装飾_02-01_Sec_L_HoodString1_01(including children): scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] 装飾_02-01_Sec_L_HoodString1_01: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] 装飾_02-02_Sec_L_HoodString2_01: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] 装飾_03-01_Sec_R_HoodString1_01(including children): scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] 装飾_03-01_Sec_R_HoodString1_01: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False] 装飾_03-02_Sec_R_HoodString2_01: scale[x=1.0, y=1.0, z=1.0], rotation[x=0.0, y=0.0, z=0.0], translation[x=0.0, y=0.0, z=0.0], costume bone position[False]