Missile Swarm Tactical Q/LB/L1/LB
Missile Swarm
Description Fire a swarm of mini-rockets that damage and disorient the enemy.
Cooldown 30 seconds

  • Launches 12 missiles in a 4x3 array, dealing damage and slowing enemies' movement for 2 seconds.
    • If a Legend gets hit, the first missile deals 25 damage and every subsequent missile deals 3.
    • Missiles explode in 1.25m radius.
  • Needs ample vertical clearance to use, meaning the player cannot use it on interior spaces with low ceilings.
  • Minimum target distance (same elevation) is 12 meters; Maximum target distance is 100 meters horizontally, regardless of elevation difference between target and Valkyrie.
    • When within valid range, the crosshair aligns with the closest row's middle rocket.

  • Use while in VTOL Jets VTOL Jets to get clear shots for maximum efficiency.
  • When enemy is hiding behind a boulder, aim the reticle at zone between the closest base-edge and the top of the boulder; as the targeting columns extend away from the reticle, it will decrease the chance of missile overshooting your target.
  • The stun time is long enough to cancel VTOL Jets VTOL Jets and prepare to shoot a target, which makes this a very effective tool for ambushes.

  • The markers for where the missiles will impact are visible in the Firing Range even if she’s not in the player's realm.
  • Using this ability to down an enemy from any distance, even an enemy right in front of the player, can award the Long Shot Badge.

  • Launches 12 missiles in a 4x3 array, dealing damage and slowing enemies' movement for 2 seconds.
    • If a Legend gets hit, the first missile deals 25 damage and every subsequent missile deals 3.
    • Missiles explode in 1.25m radius.
  • Needs ample vertical clearance to use, meaning the player cannot use it on interior spaces with low ceilings.
  • Minimum target distance (same elevation) is 12 meters; Maximum target distance is 100 meters horizontally, regardless of elevation difference between target and Valkyrie.
    • When within valid range, the crosshair aligns with the closest row's middle rocket.

  • Use while in VTOL Jets VTOL Jets to get clear shots for maximum efficiency.
  • When enemy is hiding behind a boulder, aim the reticle at zone between the closest base-edge and the top of the boulder; as the targeting columns extend away from the reticle, it will decrease the chance of missile overshooting your target.
  • The stun time is long enough to cancel VTOL Jets VTOL Jets and prepare to shoot a target, which makes this a very effective tool for ambushes.

  • The markers for where the missiles will impact are visible in the Firing Range even if she’s not in the player's realm.
  • Using this ability to down an enemy from any distance, even an enemy right in front of the player, can award the Long Shot Badge.

  • Launches 12 missiles in a 4x3 array, dealing damage and slowing enemies' movement for 2 seconds.
    • If a Legend gets hit, the first missile deals 25 damage and every subsequent missile deals 3.
    • Missiles explode in 1.25m radius.
  • Needs ample vertical clearance to use, meaning the player cannot use it on interior spaces with low ceilings.
  • Minimum target distance (same elevation) is 12 meters; Maximum target distance is 100 meters horizontally, regardless of elevation difference between target and Valkyrie.
    • When within valid range, the crosshair aligns with the closest row's middle rocket.

  • Use while in VTOL Jets VTOL Jets to get clear shots for maximum efficiency.
  • When enemy is hiding behind a boulder, aim the reticle at zone between the closest base-edge and the top of the boulder; as the targeting columns extend away from the reticle, it will decrease the chance of missile overshooting your target.
  • The stun time is long enough to cancel VTOL Jets VTOL Jets and prepare to shoot a target, which makes this a very effective tool for ambushes.

  • The markers for where the missiles will impact are visible in the Firing Range even if she’s not in the player's realm.
  • Using this ability to down an enemy from any distance, even an enemy right in front of the player, can award the Long Shot Badge.

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Bugs

VTOL Jets Passive HOLD Space/A/X
VTOL Jets
Description Press the jump key while in the air to engage jetpack. You can switch between hold and toggle mode in the options menu.
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VTOL Jets
  • While in the air, press Jump again to engage VTOL Jets.
  • Using the Jets consumes fuel. The Fuel gauge is on the right side of the screen.
    • Activating the VTOL Jets will consume about 14.25% of total fuel.
    • Maximum duration is 5.3 secondsTemplate:Needs verification.
    • Fuel will begin to refill 8 seconds after the last Jets' usage.
    • Fully refueling from empty takes 10 seconds. (1 second will refill 10% of total fuel)
  • While using the Jets, Valkyrie cannot use any weapons except for her Missile Swarm Missile Swarm.
  • Once the Jets are released, there is a 1-second delay (a hand animation will be played) before she can use her weapons.
  • Normal flight direction is upwards in the direction Valkyrie is facing.
    • Hold ADS to conduct level flight.
  • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
  • Her passive as a Recon Legend highlights enemy's red while using her jetpack
Jet-Fighter HUD
  • Activates while skydiving or using her ultimate, Skyward Dive Skyward Dive (in both launch and skydive).
  • Marks any enemies within 250 meters with a direct and uninterrupted line of sight to Valkyrie. The champion will be marked with "CH" and the kill leader will be marked with "KL".
  • Enemies are not notified by this scan, unlike Bloodhound and Crypto.
  • Squadmates attached to Valkyrie also benefit from these target callouts.

VTOL Jets
  • After using Octane's Launch Pad Launch Pad, VTOL Jets are unavailable until the double jump is used.
  • While flying through gravity cannons, use of VTOL Jets add to the horizontal momentum from the cannon.
Jet-Fighter HUD

  • In the gameplay settings, there is an option to switch the control scheme between holding the jump button and pressing it once to toggle. Use whichever feels the most comfortable.
  • Due to VTOL jets, advanced bunny hop and wall jumping is more difficult, require more precise timing.
  • Treat the VTOL Jets as a double jump - short bursts to reach the roof of short buildings.
  • When activating the VTOL Jets, it consumes about 14.25% of total fuel, which only allows the player to do 7 bursts maximum with a full gauge; be careful when turning them on and off in the air.
    • However, bursting the VTOL Jets provides a burst of speed and provides a slight dodge, at the cost of fuel.
  • VTOL Jets can be activated right before landing to eliminate fall stun.
  • Be careful when using VTOL Jets when flying through gravity cannon, as the jets add to the momentum, and thus can allow the player to overshoot the normal flight path.
Jet-Fighter HUD
  • Due to the wide scanning range of Jet-Fighter HUD, purposely conducting skydives through the use of ultimate, jump tower, geyser, and even trident-ejections can help provide good intel of enemy location in a large area.
    • Do note that while the scan is not revealed to unsuspecting enemies, alert players will hear the takeoff and notice the dive trail.

  • Jet-Fighter HUD are occasionally deactivated for teammates if either Valkyrie split off from the group during the jump, or if teammates split off from the Valkyrie jumpmaster.
  • Changing legends while in the Firing Range as soon as the VTOL Jets are deactivated or fuel runs out reduces gravity.
    • Change back to Valkyrie will revert this bug.
  • Season 21 Bug - Passive Fuel will not recharge after use. A fix is set for the next update, and page will be updated the moment this bug is fixed.

VTOL Jets
  • While in the air, press Jump again to engage VTOL Jets.
  • Using the Jets consumes fuel. The Fuel gauge is on the right side of the screen.
    • Activating the VTOL Jets will consume about 14.25% of total fuel.
    • Maximum duration is 5.3 secondsTemplate:Needs verification.
    • Fuel will begin to refill 8 seconds after the last Jets' usage.
    • Fully refueling from empty takes 10 seconds. (1 second will refill 10% of total fuel)
  • While using the Jets, Valkyrie cannot use any weapons except for her Missile Swarm Missile Swarm.
  • Once the Jets are released, there is a 1-second delay (a hand animation will be played) before she can use her weapons.
  • Normal flight direction is upwards in the direction Valkyrie is facing.
    • Hold ADS to conduct level flight.
  • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
  • Her passive as a Recon Legend highlights enemy's red while using her jetpack
Jet-Fighter HUD
  • Activates while skydiving or using her ultimate, Skyward Dive Skyward Dive (in both launch and skydive).
  • Marks any enemies within 250 meters with a direct and uninterrupted line of sight to Valkyrie. The champion will be marked with "CH" and the kill leader will be marked with "KL".
  • Enemies are not notified by this scan, unlike Bloodhound and Crypto.
  • Squadmates attached to Valkyrie also benefit from these target callouts.

VTOL Jets
  • After using Octane's Launch Pad Launch Pad, VTOL Jets are unavailable until the double jump is used.
  • While flying through gravity cannons, use of VTOL Jets add to the horizontal momentum from the cannon.
Jet-Fighter HUD

  • In the gameplay settings, there is an option to switch the control scheme between holding the jump button and pressing it once to toggle. Use whichever feels the most comfortable.
  • Due to VTOL jets, advanced bunny hop and wall jumping is more difficult, require more precise timing.
  • Treat the VTOL Jets as a double jump - short bursts to reach the roof of short buildings.
  • When activating the VTOL Jets, it consumes about 14.25% of total fuel, which only allows the player to do 7 bursts maximum with a full gauge; be careful when turning them on and off in the air.
    • However, bursting the VTOL Jets provides a burst of speed and provides a slight dodge, at the cost of fuel.
  • VTOL Jets can be activated right before landing to eliminate fall stun.
  • Be careful when using VTOL Jets when flying through gravity cannon, as the jets add to the momentum, and thus can allow the player to overshoot the normal flight path.
Jet-Fighter HUD
  • Due to the wide scanning range of Jet-Fighter HUD, purposely conducting skydives through the use of ultimate, jump tower, geyser, and even trident-ejections can help provide good intel of enemy location in a large area.
    • Do note that while the scan is not revealed to unsuspecting enemies, alert players will hear the takeoff and notice the dive trail.

  • Jet-Fighter HUD are occasionally deactivated for teammates if either Valkyrie split off from the group during the jump, or if teammates split off from the Valkyrie jumpmaster.
  • Changing legends while in the Firing Range as soon as the VTOL Jets are deactivated or fuel runs out reduces gravity.
    • Change back to Valkyrie will revert this bug.
  • Season 21 Bug - Passive Fuel will not recharge after use. A fix is set for the next update, and page will be updated the moment this bug is fixed.

VTOL Jets
  • While in the air, press Jump again to engage VTOL Jets.
  • Using the Jets consumes fuel. The Fuel gauge is on the right side of the screen.
    • Activating the VTOL Jets will consume about 14.25% of total fuel.
    • Maximum duration is 5.3 secondsTemplate:Needs verification.
    • Fuel will begin to refill 8 seconds after the last Jets' usage.
    • Fully refueling from empty takes 10 seconds. (1 second will refill 10% of total fuel)
  • While using the Jets, Valkyrie cannot use any weapons except for her Missile Swarm Missile Swarm.
  • Once the Jets are released, there is a 1-second delay (a hand animation will be played) before she can use her weapons.
  • Normal flight direction is upwards in the direction Valkyrie is facing.
    • Hold ADS to conduct level flight.
  • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
  • Her passive as a Recon Legend highlights enemy's red while using her jetpack
Jet-Fighter HUD
  • Activates while skydiving or using her ultimate, Skyward Dive Skyward Dive (in both launch and skydive).
  • Marks any enemies within 250 meters with a direct and uninterrupted line of sight to Valkyrie. The champion will be marked with "CH" and the kill leader will be marked with "KL".
  • Enemies are not notified by this scan, unlike Bloodhound and Crypto.
  • Squadmates attached to Valkyrie also benefit from these target callouts.

VTOL Jets
  • After using Octane's Launch Pad Launch Pad, VTOL Jets are unavailable until the double jump is used.
  • While flying through gravity cannons, use of VTOL Jets add to the horizontal momentum from the cannon.
Jet-Fighter HUD

  • In the gameplay settings, there is an option to switch the control scheme between holding the jump button and pressing it once to toggle. Use whichever feels the most comfortable.
  • Due to VTOL jets, advanced bunny hop and wall jumping is more difficult, require more precise timing.
  • Treat the VTOL Jets as a double jump - short bursts to reach the roof of short buildings.
  • When activating the VTOL Jets, it consumes about 14.25% of total fuel, which only allows the player to do 7 bursts maximum with a full gauge; be careful when turning them on and off in the air.
    • However, bursting the VTOL Jets provides a burst of speed and provides a slight dodge, at the cost of fuel.
  • VTOL Jets can be activated right before landing to eliminate fall stun.
  • Be careful when using VTOL Jets when flying through gravity cannon, as the jets add to the momentum, and thus can allow the player to overshoot the normal flight path.
Jet-Fighter HUD
  • Due to the wide scanning range of Jet-Fighter HUD, purposely conducting skydives through the use of ultimate, jump tower, geyser, and even trident-ejections can help provide good intel of enemy location in a large area.
    • Do note that while the scan is not revealed to unsuspecting enemies, alert players will hear the takeoff and notice the dive trail.

  • Jet-Fighter HUD are occasionally deactivated for teammates if either Valkyrie split off from the group during the jump, or if teammates split off from the Valkyrie jumpmaster.
  • Changing legends while in the Firing Range as soon as the VTOL Jets are deactivated or fuel runs out reduces gravity.
    • Change back to Valkyrie will revert this bug.
  • Season 21 Bug - Passive Fuel will not recharge after use. A fix is set for the next update, and page will be updated the moment this bug is fixed.

Info
Interactions
Tips
Bugs

VTOL Jets
Jet-Fighter HUD

VTOL Jets
Jet-Fighter HUD

VTOL Jets
Jet-Fighter HUD

VTOL Jets
Jet-Fighter HUD

Jet-Fighter HUD

Jet-Fighter HUD

Skyward Dive Ultimate Z/LB+RB/L1+R1/LB+RB
Skyward Dive
Description Press once to prepare for launch. Teammates can interact with Valkyrie to join the launch. Press again to launch into the air and skydive.
Charge time 3 minutes

  • Upon usage, Valkyrie enters a setup animation that charges up over 2 seconds, after which she can press Fire to launch ~135m into the air in about 6.5 seconds (1.5 seconds slow climbing and 5.0 seconds fast climbing) and enter a skydive, similar to using a Jump Tower. Squadmates can press Interact near Valkyrie to launch with her.
    • Skyward Dive can be canceled during setup either by taking damage or manually by pressing the Ultimate button again. 75% of its charge is refunded when canceled.
    • While in pre-launch, using ping will mark Valkyrie for her squad and display a "Let's fly!" notification in the kill feed.
  • Vertical clearance is required for flight.

  • The maximum height she will launch into the air is only ~50m in Arenas Arenas.

  • Remember Skyward Dive could be used as an excellent recon ability, as her passive to scan for enemies works both during launch and skydiving. It does not have to be used to team relocation purpose
    • Communicate with teammates if intending to use it as a scan instead of relocation.
  • It is very beneficial to use this if the Ring is right behind the player, and the next Ring is a long way away.

  • Upon usage, Valkyrie enters a setup animation that charges up over 2 seconds, after which she can press Fire to launch ~135m into the air in about 6.5 seconds (1.5 seconds slow climbing and 5.0 seconds fast climbing) and enter a skydive, similar to using a Jump Tower. Squadmates can press Interact near Valkyrie to launch with her.
    • Skyward Dive can be canceled during setup either by taking damage or manually by pressing the Ultimate button again. 75% of its charge is refunded when canceled.
    • While in pre-launch, using ping will mark Valkyrie for her squad and display a "Let's fly!" notification in the kill feed.
  • Vertical clearance is required for flight.

  • The maximum height she will launch into the air is only ~50m in Arenas Arenas.

  • Remember Skyward Dive could be used as an excellent recon ability, as her passive to scan for enemies works both during launch and skydiving. It does not have to be used to team relocation purpose
    • Communicate with teammates if intending to use it as a scan instead of relocation.
  • It is very beneficial to use this if the Ring is right behind the player, and the next Ring is a long way away.

  • Upon usage, Valkyrie enters a setup animation that charges up over 2 seconds, after which she can press Fire to launch ~135m into the air in about 6.5 seconds (1.5 seconds slow climbing and 5.0 seconds fast climbing) and enter a skydive, similar to using a Jump Tower. Squadmates can press Interact near Valkyrie to launch with her.
    • Skyward Dive can be canceled during setup either by taking damage or manually by pressing the Ultimate button again. 75% of its charge is refunded when canceled.
    • While in pre-launch, using ping will mark Valkyrie for her squad and display a "Let's fly!" notification in the kill feed.
  • Vertical clearance is required for flight.

  • The maximum height she will launch into the air is only ~50m in Arenas Arenas.

  • Remember Skyward Dive could be used as an excellent recon ability, as her passive to scan for enemies works both during launch and skydiving. It does not have to be used to team relocation purpose
    • Communicate with teammates if intending to use it as a scan instead of relocation.
  • It is very beneficial to use this if the Ring is right behind the player, and the next Ring is a long way away.

Info
Arenas
Tips

Main article: Legend Upgrades