Focus of Attention Tactical Q/LB/L1/LB
Focus of Attention
Description Summon micro-drones to emit a delayed blast that goes through walls silencing and revealing enemies.
Cooldown 30 seconds

  • Creates a cylindrical area of effect in front of Seer which, after 1.4 seconds, hits all enemies inside. The cylinder is 60 meters long and has a diameter of 8 meters.
  • The ability causes the following effects:
    • Applies an 8 second silence, preventing the use of Legend abilities and canceling those already in progress. Enemies who are silenced by Seer are now also highlighted with a threat outline to Seer and his teammates but only when they have line of sight.
    • For the initial 0.5 seconds, affected enemies are also slowed, while their health bars and body highlight are revealed to the squad. Enemies see 'MICRO-DRONES DETECTED' on their HUD.
  • Tactical button can be held to delay the launch. This slows player movement by 15% and activates Heart Seeker Heart Seeker.

  • There is a short delay before Seer's tactical is cast, in this time frame enemies can escape the cylindrical area of effect using the visual cues as a guide.
  • Try using this ability if you believe the enemy is low on health or shields. This can allow you to decide whether or not to push the enemy.

  • Creates a cylindrical area of effect in front of Seer which, after 1.4 seconds, hits all enemies inside. The cylinder is 60 meters long and has a diameter of 8 meters.
  • The ability causes the following effects:
    • Applies an 8 second silence, preventing the use of Legend abilities and canceling those already in progress. Enemies who are silenced by Seer are now also highlighted with a threat outline to Seer and his teammates but only when they have line of sight.
    • For the initial 0.5 seconds, affected enemies are also slowed, while their health bars and body highlight are revealed to the squad. Enemies see 'MICRO-DRONES DETECTED' on their HUD.
  • Tactical button can be held to delay the launch. This slows player movement by 15% and activates Heart Seeker Heart Seeker.

  • There is a short delay before Seer's tactical is cast, in this time frame enemies can escape the cylindrical area of effect using the visual cues as a guide.
  • Try using this ability if you believe the enemy is low on health or shields. This can allow you to decide whether or not to push the enemy.

  • Creates a cylindrical area of effect in front of Seer which, after 1.4 seconds, hits all enemies inside. The cylinder is 60 meters long and has a diameter of 8 meters.
  • The ability causes the following effects:
    • Applies an 8 second silence, preventing the use of Legend abilities and canceling those already in progress. Enemies who are silenced by Seer are now also highlighted with a threat outline to Seer and his teammates but only when they have line of sight.
    • For the initial 0.5 seconds, affected enemies are also slowed, while their health bars and body highlight are revealed to the squad. Enemies see 'MICRO-DRONES DETECTED' on their HUD.
  • Tactical button can be held to delay the launch. This slows player movement by 15% and activates Heart Seeker Heart Seeker.

  • There is a short delay before Seer's tactical is cast, in this time frame enemies can escape the cylindrical area of effect using the visual cues as a guide.
  • Try using this ability if you believe the enemy is low on health or shields. This can allow you to decide whether or not to push the enemy.

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Heart Seeker Passive H/Down/Down to disable
Heart Seeker
Description Hear and visualize the heartbeats of enemies within 50m when aiming down sights.
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  • A circle is displayed around the crosshair while aiming down sights. When enemies are within a 50 meter, 55° cone in front of Seer, their heartbeat is visualized with orange pulsing and a directional indicator.
    • When an enemy is within 50 meters an orange arrow will be displayed around the circle indicating their direction. When an enemy is within the area bounded by the circle, the whole reticle pulses orange.
    • When an enemy is in player's sight and in the range of 75 meters a blue arrow will be displayed around the circle indicating their direction. When an enemy is within the area bounded by the circle, the whole reticle returns to its normal state.
    • The heartbeat sensor will detect heartbeats through walls within 50m. Beyond that, Seer will need line of sight with the target to detect their heartbeat.
  • At full health, hearts beat every 1.75 seconds. The lower the health, the faster the heart beat. (Shields are irrelevant.)
  • Usable while unarmed or while aiming Focus of Attention Focus of Attention.

  • Use this if you feel like there may be someone nearby for a quick "scan" of the area.
  • Can be used before doing risky actions, such as using a Phoenix Kit Phoenix Kit or reviving to know whether or not it is safe

  • A circle is displayed around the crosshair while aiming down sights. When enemies are within a 50 meter, 55° cone in front of Seer, their heartbeat is visualized with orange pulsing and a directional indicator.
    • When an enemy is within 50 meters an orange arrow will be displayed around the circle indicating their direction. When an enemy is within the area bounded by the circle, the whole reticle pulses orange.
    • When an enemy is in player's sight and in the range of 75 meters a blue arrow will be displayed around the circle indicating their direction. When an enemy is within the area bounded by the circle, the whole reticle returns to its normal state.
    • The heartbeat sensor will detect heartbeats through walls within 50m. Beyond that, Seer will need line of sight with the target to detect their heartbeat.
  • At full health, hearts beat every 1.75 seconds. The lower the health, the faster the heart beat. (Shields are irrelevant.)
  • Usable while unarmed or while aiming Focus of Attention Focus of Attention.

  • Use this if you feel like there may be someone nearby for a quick "scan" of the area.
  • Can be used before doing risky actions, such as using a Phoenix Kit Phoenix Kit or reviving to know whether or not it is safe

  • A circle is displayed around the crosshair while aiming down sights. When enemies are within a 50 meter, 55° cone in front of Seer, their heartbeat is visualized with orange pulsing and a directional indicator.
    • When an enemy is within 50 meters an orange arrow will be displayed around the circle indicating their direction. When an enemy is within the area bounded by the circle, the whole reticle pulses orange.
    • When an enemy is in player's sight and in the range of 75 meters a blue arrow will be displayed around the circle indicating their direction. When an enemy is within the area bounded by the circle, the whole reticle returns to its normal state.
    • The heartbeat sensor will detect heartbeats through walls within 50m. Beyond that, Seer will need line of sight with the target to detect their heartbeat.
  • At full health, hearts beat every 1.75 seconds. The lower the health, the faster the heart beat. (Shields are irrelevant.)
  • Usable while unarmed or while aiming Focus of Attention Focus of Attention.

  • Use this if you feel like there may be someone nearby for a quick "scan" of the area.
  • Can be used before doing risky actions, such as using a Phoenix Kit Phoenix Kit or reviving to know whether or not it is safe

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Interactions
Tips

Exhibit Ultimate Z/LB+RB/L1+R1/LB+RB
Exhibit
Description Create a sphere of micro-drones that reveal the location of enemies moving quickly or firing their weapons within.
Charge time 3 minutes

  • has a Throw range of 15 meters
  • Creates a 60 meter radius sphere, inside of which enemies who are walking, sprinting, or firing weapons are tracked with a footstep marker when walking or sprinting. If enemies fire their weapons, diamond markers will also appear on them for 1.25s.
    • Enemies who are stationary, crouching, or airborne are not revealed.
  • Lasts 25 seconds.
  • The device has 125 HP, and can be destroyed.
  • The number of enemies inside are shown on the player's and their squadmates' HUDs.

  • The device cannot be damaged by Seer or his allies. It will block shots fired at it.
  • The speed of the player does not matter as long as they are crouched. Abilities that increase crouched movement speed, such as Assassin's Instinct Assassin's Instinct or Stim Stim, will not cause you to be revealed.
  • A.I. controlled enemies have white footsteps instead of orange.
    • Mirage's decoys are displayed like they were real players.

  • Try and place this in an area where enemies will not notice it well, making it less likely to be destroyed.
  • You could also use the information the ultimate provides to know whether you should revive a downed teammate or be ready to fight if the enemy is pushing.
    • However, you should still be careful, as a nearby enemy can walk up to you and your teammate undetected.

  • has a Throw range of 15 meters
  • Creates a 60 meter radius sphere, inside of which enemies who are walking, sprinting, or firing weapons are tracked with a footstep marker when walking or sprinting. If enemies fire their weapons, diamond markers will also appear on them for 1.25s.
    • Enemies who are stationary, crouching, or airborne are not revealed.
  • Lasts 25 seconds.
  • The device has 125 HP, and can be destroyed.
  • The number of enemies inside are shown on the player's and their squadmates' HUDs.

  • The device cannot be damaged by Seer or his allies. It will block shots fired at it.
  • The speed of the player does not matter as long as they are crouched. Abilities that increase crouched movement speed, such as Assassin's Instinct Assassin's Instinct or Stim Stim, will not cause you to be revealed.
  • A.I. controlled enemies have white footsteps instead of orange.
    • Mirage's decoys are displayed like they were real players.

  • Try and place this in an area where enemies will not notice it well, making it less likely to be destroyed.
  • You could also use the information the ultimate provides to know whether you should revive a downed teammate or be ready to fight if the enemy is pushing.
    • However, you should still be careful, as a nearby enemy can walk up to you and your teammate undetected.

  • has a Throw range of 15 meters
  • Creates a 60 meter radius sphere, inside of which enemies who are walking, sprinting, or firing weapons are tracked with a footstep marker when walking or sprinting. If enemies fire their weapons, diamond markers will also appear on them for 1.25s.
    • Enemies who are stationary, crouching, or airborne are not revealed.
  • Lasts 25 seconds.
  • The device has 125 HP, and can be destroyed.
  • The number of enemies inside are shown on the player's and their squadmates' HUDs.

  • The device cannot be damaged by Seer or his allies. It will block shots fired at it.
  • The speed of the player does not matter as long as they are crouched. Abilities that increase crouched movement speed, such as Assassin's Instinct Assassin's Instinct or Stim Stim, will not cause you to be revealed.
  • A.I. controlled enemies have white footsteps instead of orange.
    • Mirage's decoys are displayed like they were real players.

  • Try and place this in an area where enemies will not notice it well, making it less likely to be destroyed.
  • You could also use the information the ultimate provides to know whether you should revive a downed teammate or be ready to fight if the enemy is pushing.
    • However, you should still be careful, as a nearby enemy can walk up to you and your teammate undetected.

Info
Interactions
Tips

Main article: Legend Upgrades