Tactical Q/LB/L1/LB
Shadow Pounce
Description Unleash a powerful pounce forwards. Hold to charge for further distance.
Cooldown 20 seconds

  • Leap forward. Hold the tactical to leap further, up to 3 seconds for maximum distance.
    • Ranging from 20m minimum, to 50m
  • Can leap onto a wall and quickly transition to climbing.
  • Can't perform any actions other than moving and crouching.

  • Loses most of its momentum if used to escape an Arc Snare.

  • Use this to engage and disengage from fights as this ability propels you relatively far.
  • Memorize how long it takes for the pounce to fully charge up. It also has a visual cue (smoke and flames) and an audio cue for when it's fully charged.
  • Use it to chase escaping enemies as you launch yourself, at a minimum, 20 meters and at a maximum, 70 meters.
  • The Shadow Pounce doesn't have much verticality when not fully charged but it usually provides good vertical movements, however, when fully charged, it does provide relatively good upwards movement.
  • When using the ability and looking directly downwards, it will give you more horizontal speed and thus more distance.
  • If in a good position, you can aim your view at a flat wall to perform a long, fast wall run, providing extra distance and a surprise for enemies.

  • Leap forward. Hold the tactical to leap further, up to 3 seconds for maximum distance.
    • Ranging from 20m minimum, to 50m
  • Can leap onto a wall and quickly transition to climbing.
  • Can't perform any actions other than moving and crouching.

  • Loses most of its momentum if used to escape an Arc Snare.

  • Use this to engage and disengage from fights as this ability propels you relatively far.
  • Memorize how long it takes for the pounce to fully charge up. It also has a visual cue (smoke and flames) and an audio cue for when it's fully charged.
  • Use it to chase escaping enemies as you launch yourself, at a minimum, 20 meters and at a maximum, 70 meters.
  • The Shadow Pounce doesn't have much verticality when not fully charged but it usually provides good vertical movements, however, when fully charged, it does provide relatively good upwards movement.
  • When using the ability and looking directly downwards, it will give you more horizontal speed and thus more distance.
  • If in a good position, you can aim your view at a flat wall to perform a long, fast wall run, providing extra distance and a surprise for enemies.

  • Leap forward. Hold the tactical to leap further, up to 3 seconds for maximum distance.
    • Ranging from 20m minimum, to 50m
  • Can leap onto a wall and quickly transition to climbing.
  • Can't perform any actions other than moving and crouching.

  • Loses most of its momentum if used to escape an Arc Snare.

  • Use this to engage and disengage from fights as this ability propels you relatively far.
  • Memorize how long it takes for the pounce to fully charge up. It also has a visual cue (smoke and flames) and an audio cue for when it's fully charged.
  • Use it to chase escaping enemies as you launch yourself, at a minimum, 20 meters and at a maximum, 70 meters.
  • The Shadow Pounce doesn't have much verticality when not fully charged but it usually provides good vertical movements, however, when fully charged, it does provide relatively good upwards movement.
  • When using the ability and looking directly downwards, it will give you more horizontal speed and thus more distance.
  • If in a good position, you can aim your view at a flat wall to perform a long, fast wall run, providing extra distance and a surprise for enemies.

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Passive
Assassin's Instinct
Description Highlights nearby visible enemies that are low on health. Your crouch walk faster and have improved wall climbing.
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  • Revenant's crouch-walking speed is the same as his walking speed.
  • Revenant can climb walls more than 6 times as high (26.5 meters, or 8 stories tall) as a normal Legend
    • He can also climb shorter walls 25% faster because it takes longer for his climbing speed to decelerate
    • He also has more horizontal movement while climbing walls, and can go around corners.
  • Highlight in-view enemies that are low on health.
    • If Revenant is the one that reduced the enemy's health, he will also mark them for his teammates. The marker can be seen through obstacles.
    • The enemy must be less or equal to 40 health and within 30 meters from Revenant.

  • Use this to outflank enemy squads or ambush squads in high buildings, if your team is attacking in one direction try to use this to attack from the side.
  • Crouch ADS strafing is faster than normal strafing and makes your hitbox smaller.
  • Legends make no noise while crouched. Use this and your extra speed to confuse enemies and shake them off your tail.
  • With many weapons, crouching can increase accuracy. Use this to have increased accuracy at the same time as strafe speed.
  • Use the low health view on the Mixtape game modes to get free kills.
  • Can jump around a corner and continue your climb if climbing horizontally.

  • Revenant's crouch-walking speed is the same as his walking speed.
  • Revenant can climb walls more than 6 times as high (26.5 meters, or 8 stories tall) as a normal Legend
    • He can also climb shorter walls 25% faster because it takes longer for his climbing speed to decelerate
    • He also has more horizontal movement while climbing walls, and can go around corners.
  • Highlight in-view enemies that are low on health.
    • If Revenant is the one that reduced the enemy's health, he will also mark them for his teammates. The marker can be seen through obstacles.
    • The enemy must be less or equal to 40 health and within 30 meters from Revenant.

  • Use this to outflank enemy squads or ambush squads in high buildings, if your team is attacking in one direction try to use this to attack from the side.
  • Crouch ADS strafing is faster than normal strafing and makes your hitbox smaller.
  • Legends make no noise while crouched. Use this and your extra speed to confuse enemies and shake them off your tail.
  • With many weapons, crouching can increase accuracy. Use this to have increased accuracy at the same time as strafe speed.
  • Use the low health view on the Mixtape game modes to get free kills.
  • Can jump around a corner and continue your climb if climbing horizontally.

  • Revenant's crouch-walking speed is the same as his walking speed.
  • Revenant can climb walls more than 6 times as high (26.5 meters, or 8 stories tall) as a normal Legend
    • He can also climb shorter walls 25% faster because it takes longer for his climbing speed to decelerate
    • He also has more horizontal movement while climbing walls, and can go around corners.
  • Highlight in-view enemies that are low on health.
    • If Revenant is the one that reduced the enemy's health, he will also mark them for his teammates. The marker can be seen through obstacles.
    • The enemy must be less or equal to 40 health and within 30 meters from Revenant.

  • Use this to outflank enemy squads or ambush squads in high buildings, if your team is attacking in one direction try to use this to attack from the side.
  • Crouch ADS strafing is faster than normal strafing and makes your hitbox smaller.
  • Legends make no noise while crouched. Use this and your extra speed to confuse enemies and shake them off your tail.
  • With many weapons, crouching can increase accuracy. Use this to have increased accuracy at the same time as strafe speed.
  • Use the low health view on the Mixtape game modes to get free kills.
  • Can jump around a corner and continue your climb if climbing horizontally.

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Tips

Ultimate Z/LB+RB/L1+R1/LB+RB
Forged Shadows
Description Forge a shroud of hardened shadows around you that block damage and regenerate. Your shadows are refreshed on knockdowns.
Charge time 3 minutes

  • When activated, create a 75HP Shadow Shroud around him.
  • Lasts 25 seconds.
  • Blocks all excessive damage before the Shadow Shroud is depleted, after which extra damage is transferred directly to Revenant's Shield or Health.
    • Provide extra protection from direct incoming damage (melee, bullets, explosives).
    • Does not absorb damage from radius/AOE effects (ring, fire, Caustic gas, energized Castle Wall).
  • Negates the slowdown when hit by an Arc Star.
  • Destroys Arc Snares upon contact
  • Revenant's upper body hitbox is larger while Shadow Shroud is active, and returns to normal once depleted.
  • The Shadow Shroud will slowly recharge overtime; direct damage will pause the regen.
  • Shadow doesn't regen before it is depleted entirely first.
  • Securing a knock or assist knockdown will bring back the shadow shroud to full health immediately, extend the Shroud's duration for 5 seconds (capped at 25 seconds), and recharge tactical.
  • Crypto's Drone EMP depletes the Shadow Shroud, but will still damage Revenant.

  • Friendly Pathfinders can grapple Revenant when "Forged Shadows" is active
  • Hitting Revenant's Shadow Shroud doesn't give points to EVO Shield and won't be counted for Weapon Damage Dealt Challenges.
  • Friendly Arc Stars, Frag Grenades, and Thermite Grenades will bounce off of Shadow Shroud.

  • Use this ultimate before engaging in a fight, as an extra 75 health is relatively strong.
  • Use the ability aggressively and in tandem with the Shadow Pounce, as the aggressive nature of both abilities pair very well with each other.
  • Use the ability to escape if you're low health, an extra 75 health could provide a bit of extra protection to escape.

  • When activated, create a 75HP Shadow Shroud around him.
  • Lasts 25 seconds.
  • Blocks all excessive damage before the Shadow Shroud is depleted, after which extra damage is transferred directly to Revenant's Shield or Health.
    • Provide extra protection from direct incoming damage (melee, bullets, explosives).
    • Does not absorb damage from radius/AOE effects (ring, fire, Caustic gas, energized Castle Wall).
  • Negates the slowdown when hit by an Arc Star.
  • Destroys Arc Snares upon contact
  • Revenant's upper body hitbox is larger while Shadow Shroud is active, and returns to normal once depleted.
  • The Shadow Shroud will slowly recharge overtime; direct damage will pause the regen.
  • Shadow doesn't regen before it is depleted entirely first.
  • Securing a knock or assist knockdown will bring back the shadow shroud to full health immediately, extend the Shroud's duration for 5 seconds (capped at 25 seconds), and recharge tactical.
  • Crypto's Drone EMP depletes the Shadow Shroud, but will still damage Revenant.

  • Friendly Pathfinders can grapple Revenant when "Forged Shadows" is active
  • Hitting Revenant's Shadow Shroud doesn't give points to EVO Shield and won't be counted for Weapon Damage Dealt Challenges.
  • Friendly Arc Stars, Frag Grenades, and Thermite Grenades will bounce off of Shadow Shroud.

  • Use this ultimate before engaging in a fight, as an extra 75 health is relatively strong.
  • Use the ability aggressively and in tandem with the Shadow Pounce, as the aggressive nature of both abilities pair very well with each other.
  • Use the ability to escape if you're low health, an extra 75 health could provide a bit of extra protection to escape.

  • When activated, create a 75HP Shadow Shroud around him.
  • Lasts 25 seconds.
  • Blocks all excessive damage before the Shadow Shroud is depleted, after which extra damage is transferred directly to Revenant's Shield or Health.
    • Provide extra protection from direct incoming damage (melee, bullets, explosives).
    • Does not absorb damage from radius/AOE effects (ring, fire, Caustic gas, energized Castle Wall).
  • Negates the slowdown when hit by an Arc Star.
  • Destroys Arc Snares upon contact
  • Revenant's upper body hitbox is larger while Shadow Shroud is active, and returns to normal once depleted.
  • The Shadow Shroud will slowly recharge overtime; direct damage will pause the regen.
  • Shadow doesn't regen before it is depleted entirely first.
  • Securing a knock or assist knockdown will bring back the shadow shroud to full health immediately, extend the Shroud's duration for 5 seconds (capped at 25 seconds), and recharge tactical.
  • Crypto's Drone EMP depletes the Shadow Shroud, but will still damage Revenant.

  • Friendly Pathfinders can grapple Revenant when "Forged Shadows" is active
  • Hitting Revenant's Shadow Shroud doesn't give points to EVO Shield and won't be counted for Weapon Damage Dealt Challenges.
  • Friendly Arc Stars, Frag Grenades, and Thermite Grenades will bounce off of Shadow Shroud.

  • Use this ultimate before engaging in a fight, as an extra 75 health is relatively strong.
  • Use the ability aggressively and in tandem with the Shadow Pounce, as the aggressive nature of both abilities pair very well with each other.
  • Use the ability to escape if you're low health, an extra 75 health could provide a bit of extra protection to escape.

Info
Interactions
Tips

Main article: Legend Upgrades