Shadow Pounce Tactical Q/LB/L1/LB
Shadow Pounce
Description Unleash a powerful pounce forwards. Hold to charge for further distance.
Cooldown 25 seconds

  • Leap forward. Hold the tactical to leap further, up to 3 seconds for maximum distance.
    • Ranging from 20m minimum, to 50m
  • Can leap onto a wall and quickly transition to climbing.
  • Can't perform any actions other than moving and crouching.

  • Loses most of its momentum if used to escape an Arc Snare Arc Snare.

  • Use this to engage and disengage from fights as this ability propels you relatively far.
  • Memorize how long it takes for the pounce to fully charge up. It also has a visual cue (smoke and flames) and an audio cue for when it's fully charged.
  • Use it to chase escaping enemies as you launch yourself, at a minimum, 20 meters and at a maximum, 50 meters.
  • The Shadow Pounce doesn't have much verticality when not fully charged but it usually provides good vertical movements, however, when fully charged, it does provide relatively good upwards movement.
  • When using the ability and looking directly downwards, it will give you more horizontal speed and thus more distance.

  • Leap forward. Hold the tactical to leap further, up to 3 seconds for maximum distance.
    • Ranging from 20m minimum, to 50m
  • Can leap onto a wall and quickly transition to climbing.
  • Can't perform any actions other than moving and crouching.

  • Loses most of its momentum if used to escape an Arc Snare Arc Snare.

  • Use this to engage and disengage from fights as this ability propels you relatively far.
  • Memorize how long it takes for the pounce to fully charge up. It also has a visual cue (smoke and flames) and an audio cue for when it's fully charged.
  • Use it to chase escaping enemies as you launch yourself, at a minimum, 20 meters and at a maximum, 50 meters.
  • The Shadow Pounce doesn't have much verticality when not fully charged but it usually provides good vertical movements, however, when fully charged, it does provide relatively good upwards movement.
  • When using the ability and looking directly downwards, it will give you more horizontal speed and thus more distance.

  • Leap forward. Hold the tactical to leap further, up to 3 seconds for maximum distance.
    • Ranging from 20m minimum, to 50m
  • Can leap onto a wall and quickly transition to climbing.
  • Can't perform any actions other than moving and crouching.

  • Loses most of its momentum if used to escape an Arc Snare Arc Snare.

  • Use this to engage and disengage from fights as this ability propels you relatively far.
  • Memorize how long it takes for the pounce to fully charge up. It also has a visual cue (smoke and flames) and an audio cue for when it's fully charged.
  • Use it to chase escaping enemies as you launch yourself, at a minimum, 20 meters and at a maximum, 50 meters.
  • The Shadow Pounce doesn't have much verticality when not fully charged but it usually provides good vertical movements, however, when fully charged, it does provide relatively good upwards movement.
  • When using the ability and looking directly downwards, it will give you more horizontal speed and thus more distance.

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Assassin's Instinct Passive
Assassin's Instinct
Description Highlights nearby visible enemies that are low on health. You crouch walk faster and have improved wall climbing.
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  • Revenant's crouch-walking speed is the same as his walking speed.
  • Revenant can climb walls more than 6 times as high (26.5 meters, or 8 stories tall) as a normal Legend
    • He can also climb shorter walls 25% faster because it takes longer for his climbing speed to decelerate
    • He also has more horizontal movement while climbing walls, and can go around corners.
  • Assassin's Instinct Mark Highlight in-view enemies that are low on health.
    • If Revenant is the one that reduced the enemy's health, he will also mark them for his teammates. The marker can be seen through obstacles.
    • The enemy must be less or equal to 40 health and within 30 meters from Revenant.

  • Use this to outflank enemy squads or ambush squads in high buildings, if your team is attacking in one direction try to use this to attack from the side.
  • Crouch ADS strafing is faster than normal strafing and makes your hitbox smaller.
  • Legends make no noise while crouched. Use this and your extra speed to confuse enemies and shake them off your tail.
  • With many weapons, crouching can increase accuracy. Use this to have increased accuracy at the same time as strafe speed.
  • Use the low health view on the Mixtape game modes to get free kills.
  • Can jump around a corner and continue your climb if climbing horizontally.

  • Revenant's crouch-walking speed is the same as his walking speed.
  • Revenant can climb walls more than 6 times as high (26.5 meters, or 8 stories tall) as a normal Legend
    • He can also climb shorter walls 25% faster because it takes longer for his climbing speed to decelerate
    • He also has more horizontal movement while climbing walls, and can go around corners.
  • Assassin's Instinct Mark Highlight in-view enemies that are low on health.
    • If Revenant is the one that reduced the enemy's health, he will also mark them for his teammates. The marker can be seen through obstacles.
    • The enemy must be less or equal to 40 health and within 30 meters from Revenant.

  • Use this to outflank enemy squads or ambush squads in high buildings, if your team is attacking in one direction try to use this to attack from the side.
  • Crouch ADS strafing is faster than normal strafing and makes your hitbox smaller.
  • Legends make no noise while crouched. Use this and your extra speed to confuse enemies and shake them off your tail.
  • With many weapons, crouching can increase accuracy. Use this to have increased accuracy at the same time as strafe speed.
  • Use the low health view on the Mixtape game modes to get free kills.
  • Can jump around a corner and continue your climb if climbing horizontally.

  • Revenant's crouch-walking speed is the same as his walking speed.
  • Revenant can climb walls more than 6 times as high (26.5 meters, or 8 stories tall) as a normal Legend
    • He can also climb shorter walls 25% faster because it takes longer for his climbing speed to decelerate
    • He also has more horizontal movement while climbing walls, and can go around corners.
  • Assassin's Instinct Mark Highlight in-view enemies that are low on health.
    • If Revenant is the one that reduced the enemy's health, he will also mark them for his teammates. The marker can be seen through obstacles.
    • The enemy must be less or equal to 40 health and within 30 meters from Revenant.

  • Use this to outflank enemy squads or ambush squads in high buildings, if your team is attacking in one direction try to use this to attack from the side.
  • Crouch ADS strafing is faster than normal strafing and makes your hitbox smaller.
  • Legends make no noise while crouched. Use this and your extra speed to confuse enemies and shake them off your tail.
  • With many weapons, crouching can increase accuracy. Use this to have increased accuracy at the same time as strafe speed.
  • Use the low health view on the Mixtape game modes to get free kills.
  • Can jump around a corner and continue your climb if climbing horizontally.

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Forged shadows Ultimate Z/LB+RB/L1+R1/LB+RB
forged shadows
Description Forge a shroud of hardened shadows around you that block damage and regenerate. Your shadows are refreshed on knockdowns.
Charge time 3 minutes

  • When activated, create a 50HP Shadow Shroud around him.
  • Lasts 25 seconds.
  • Blocks all excessive damage before the Shadow Shroud is depleted, after which extra damage is transferred directly to Revenant's Shield or Health.
    • Provide extra protection from direct incoming damage (melee, bullets, explosives).
    • Does not absorb damage from radius/AOE effects (ring, fire, Caustic gas, energized Castle Wall Castle Wall).
  • Negates the slowdown when hit by an Arc Star Arc Star.
  • Destroys Arc Snare Arc Snares upon contact
  • Revenant's upper body hitbox is larger while Shadow Shroud is active, and returns to normal once depleted.
  • The Shadow Shroud will slowly recharge overtime; direct damage will pause the regen.
  • Shadow doesn't regen before it is depleted entirely first.
  • Securing a knock or assist knockdown will bring back the shadow shroud to full health immediately, extend the Shroud's duration for 5 seconds (capped at 25 seconds), and recharge tactical.
  • Crypto's Drone EMP Drone EMP depletes the Shadow Shroud, but will still damage Revenant.

  • Friendly Pathfinders can grapple Revenant when "Forged Shadows" is active
  • Hitting Revenant's Shadow Shroud doesn't give points to EVO Shield and won't be counted for Weapon Damage Dealt Challenges.
  • Friendly Arc Star Arc Stars, Frag Grenade Frag Grenades, and Thermite Grenade Thermite Grenades will bounce off of Shadow Shroud.

  • Use this ultimate before engaging in a fight, as an extra 75 health is relatively strong.
  • Use the ability aggressively and in tandem with the Shadow Pounce, as the aggressive nature of both abilities pair very well with each other. As well as this, Shadow Pounce's cooldown goes from 25 seconds to 12 seconds during Forged Shadows.
  • Use the ability to escape if you're low health, an extra 75 health could provide a bit of extra protection to escape.

  • When activated, create a 50HP Shadow Shroud around him.
  • Lasts 25 seconds.
  • Blocks all excessive damage before the Shadow Shroud is depleted, after which extra damage is transferred directly to Revenant's Shield or Health.
    • Provide extra protection from direct incoming damage (melee, bullets, explosives).
    • Does not absorb damage from radius/AOE effects (ring, fire, Caustic gas, energized Castle Wall Castle Wall).
  • Negates the slowdown when hit by an Arc Star Arc Star.
  • Destroys Arc Snare Arc Snares upon contact
  • Revenant's upper body hitbox is larger while Shadow Shroud is active, and returns to normal once depleted.
  • The Shadow Shroud will slowly recharge overtime; direct damage will pause the regen.
  • Shadow doesn't regen before it is depleted entirely first.
  • Securing a knock or assist knockdown will bring back the shadow shroud to full health immediately, extend the Shroud's duration for 5 seconds (capped at 25 seconds), and recharge tactical.
  • Crypto's Drone EMP Drone EMP depletes the Shadow Shroud, but will still damage Revenant.

  • Friendly Pathfinders can grapple Revenant when "Forged Shadows" is active
  • Hitting Revenant's Shadow Shroud doesn't give points to EVO Shield and won't be counted for Weapon Damage Dealt Challenges.
  • Friendly Arc Star Arc Stars, Frag Grenade Frag Grenades, and Thermite Grenade Thermite Grenades will bounce off of Shadow Shroud.

  • Use this ultimate before engaging in a fight, as an extra 75 health is relatively strong.
  • Use the ability aggressively and in tandem with the Shadow Pounce, as the aggressive nature of both abilities pair very well with each other. As well as this, Shadow Pounce's cooldown goes from 25 seconds to 12 seconds during Forged Shadows.
  • Use the ability to escape if you're low health, an extra 75 health could provide a bit of extra protection to escape.

  • When activated, create a 50HP Shadow Shroud around him.
  • Lasts 25 seconds.
  • Blocks all excessive damage before the Shadow Shroud is depleted, after which extra damage is transferred directly to Revenant's Shield or Health.
    • Provide extra protection from direct incoming damage (melee, bullets, explosives).
    • Does not absorb damage from radius/AOE effects (ring, fire, Caustic gas, energized Castle Wall Castle Wall).
  • Negates the slowdown when hit by an Arc Star Arc Star.
  • Destroys Arc Snare Arc Snares upon contact
  • Revenant's upper body hitbox is larger while Shadow Shroud is active, and returns to normal once depleted.
  • The Shadow Shroud will slowly recharge overtime; direct damage will pause the regen.
  • Shadow doesn't regen before it is depleted entirely first.
  • Securing a knock or assist knockdown will bring back the shadow shroud to full health immediately, extend the Shroud's duration for 5 seconds (capped at 25 seconds), and recharge tactical.
  • Crypto's Drone EMP Drone EMP depletes the Shadow Shroud, but will still damage Revenant.

  • Friendly Pathfinders can grapple Revenant when "Forged Shadows" is active
  • Hitting Revenant's Shadow Shroud doesn't give points to EVO Shield and won't be counted for Weapon Damage Dealt Challenges.
  • Friendly Arc Star Arc Stars, Frag Grenade Frag Grenades, and Thermite Grenade Thermite Grenades will bounce off of Shadow Shroud.

  • Use this ultimate before engaging in a fight, as an extra 75 health is relatively strong.
  • Use the ability aggressively and in tandem with the Shadow Pounce, as the aggressive nature of both abilities pair very well with each other. As well as this, Shadow Pounce's cooldown goes from 25 seconds to 12 seconds during Forged Shadows.
  • Use the ability to escape if you're low health, an extra 75 health could provide a bit of extra protection to escape.

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Main article: Legend Upgrades