Riot Drill Tactical Q/LB/L1/LB
Riot Drill
Description Fire a drill that attaches to an obstacle and burns enemies on the other side.
Cooldown 20 seconds

  • Holding Tactical button delays the launch. Melee cancels the launch.
  • The drill can be used simultaneously with other actions (firing, reloading, healing, etc.) without interrupting them.
  • If the drill hits an enemy directly, it will deal 5 damage and bounce off of them.
  • If attached, a flare will shoot out from the other side.
    • The drill can reach an opposite surface of a wall/prop up to 13 meters - an indicator on screen will show the detected depth while launching.
    • Takes 1 second to activate after attaching, and deals a total of 160 damage over 9 seconds. Deals partial damage to the object it is attached to.
    • Flare length is 5 meters, and it is not blocked by obstacles.
  • The drill itself cannot be destroyed once it has attached to an obstacle, but if the object it is attached to is destroyed, the drill will disappear as well.
  • The drill moves along with any surface it is attached to.

  • When you know an enemy is hiding behind some cover, use your drill to damage the enemy behind it. This can force them to move and create an opening for your team.

  • Due to how a wall/prop surface is calculated by the game, it may sometimes seems to drill through only a short distance instead of all the way down the wall/prop.

  • Holding Tactical button delays the launch. Melee cancels the launch.
  • The drill can be used simultaneously with other actions (firing, reloading, healing, etc.) without interrupting them.
  • If the drill hits an enemy directly, it will deal 5 damage and bounce off of them.
  • If attached, a flare will shoot out from the other side.
    • The drill can reach an opposite surface of a wall/prop up to 13 meters - an indicator on screen will show the detected depth while launching.
    • Takes 1 second to activate after attaching, and deals a total of 160 damage over 9 seconds. Deals partial damage to the object it is attached to.
    • Flare length is 5 meters, and it is not blocked by obstacles.
  • The drill itself cannot be destroyed once it has attached to an obstacle, but if the object it is attached to is destroyed, the drill will disappear as well.
  • The drill moves along with any surface it is attached to.

  • When you know an enemy is hiding behind some cover, use your drill to damage the enemy behind it. This can force them to move and create an opening for your team.

  • Due to how a wall/prop surface is calculated by the game, it may sometimes seems to drill through only a short distance instead of all the way down the wall/prop.

  • Holding Tactical button delays the launch. Melee cancels the launch.
  • The drill can be used simultaneously with other actions (firing, reloading, healing, etc.) without interrupting them.
  • If the drill hits an enemy directly, it will deal 5 damage and bounce off of them.
  • If attached, a flare will shoot out from the other side.
    • The drill can reach an opposite surface of a wall/prop up to 13 meters - an indicator on screen will show the detected depth while launching.
    • Takes 1 second to activate after attaching, and deals a total of 160 damage over 9 seconds. Deals partial damage to the object it is attached to.
    • Flare length is 5 meters, and it is not blocked by obstacles.
  • The drill itself cannot be destroyed once it has attached to an obstacle, but if the object it is attached to is destroyed, the drill will disappear as well.
  • The drill moves along with any surface it is attached to.

  • When you know an enemy is hiding behind some cover, use your drill to damage the enemy behind it. This can force them to move and create an opening for your team.

  • Due to how a wall/prop surface is calculated by the game, it may sometimes seems to drill through only a short distance instead of all the way down the wall/prop.

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Warlord's Ire Passive
Warlord's Ire
Description Temporarily highlight enemies you've damaged.
Move faster with shotguns.
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  • Damaged enemies' silhouettes are visible through walls and obstacles for 0.8 second.
  • Maggie gains 1.15x speed when walking or running with a shotgun.
    • This is the same speed as when holstering the weapon.
    • Speed boost also affect ADS in shotgun, resulting an effective ADS speed penalty of -3.5% when compared to other weapons.[3]

  • Moving with Shotgun :
    • If you're primarily using a shotgun for most fights, keep it equipped even when not in a fight, as it provides combat readiness with no cost to movement speed.
    • If the shotgun is more of a secondary weapon, keep it holstered when out in the open, as switching from shotgun to your primary weapon is slower than drawing from holstered.
  • Use Thermite Grenades and the Riot Drill Riot Drill to keep enemies highlighted for an extended duration behind walls.

  • Damaged enemies' silhouettes are visible through walls and obstacles for 0.8 second.
  • Maggie gains 1.15x speed when walking or running with a shotgun.
    • This is the same speed as when holstering the weapon.
    • Speed boost also affect ADS in shotgun, resulting an effective ADS speed penalty of -3.5% when compared to other weapons.[3]

  • Moving with Shotgun :
    • If you're primarily using a shotgun for most fights, keep it equipped even when not in a fight, as it provides combat readiness with no cost to movement speed.
    • If the shotgun is more of a secondary weapon, keep it holstered when out in the open, as switching from shotgun to your primary weapon is slower than drawing from holstered.
  • Use Thermite Grenades and the Riot Drill Riot Drill to keep enemies highlighted for an extended duration behind walls.

  • Damaged enemies' silhouettes are visible through walls and obstacles for 0.8 second.
  • Maggie gains 1.15x speed when walking or running with a shotgun.
    • This is the same speed as when holstering the weapon.
    • Speed boost also affect ADS in shotgun, resulting an effective ADS speed penalty of -3.5% when compared to other weapons.[3]

  • Moving with Shotgun :
    • If you're primarily using a shotgun for most fights, keep it equipped even when not in a fight, as it provides combat readiness with no cost to movement speed.
    • If the shotgun is more of a secondary weapon, keep it holstered when out in the open, as switching from shotgun to your primary weapon is slower than drawing from holstered.
  • Use Thermite Grenades and the Riot Drill Riot Drill to keep enemies highlighted for an extended duration behind walls.

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Wrecking Ball Ultimate Z/LB+RB/L1+R1/LB+RB
Wrecking Ball
Description Throw a ball that releases speed-boosting pads and detonates near enemies.
Charge time 2 minutes

  • When released, the ball bounces off floors, ceilings, and walls.
  • While traveling, a speed-boosting pad is released in a zig-zag pattern every 0.8 seconds.
    • Stepping on the pads provides a maximum 30% speed boost. (Does not stack with other speed boosts.)
    • The speed boost lasts for 3 seconds.
    • Boost pads disappear 60 seconds after the ball explodes.
  • Can break through doors
  • Will explode after bouncing the maximum amount of times, after 10 seconds, or upon hitting an enemy
    • Deals a maximum of 20 damage in an area and stuns enemies and Maggie within the radius.

  • If one knows the enemy is hiding behind a blocked door, a wrecking ball can break the door and stun the enemies behind them, providing an opening for Maggie and her team.
  • Aside from its offensive use, the wrecking ball can also be used for rotation across the map or escaping a dangerous situation.
    • Be aware that enemies can use your boost pad trail to follow you.

  • When released, the ball bounces off floors, ceilings, and walls.
  • While traveling, a speed-boosting pad is released in a zig-zag pattern every 0.8 seconds.
    • Stepping on the pads provides a maximum 30% speed boost. (Does not stack with other speed boosts.)
    • The speed boost lasts for 3 seconds.
    • Boost pads disappear 60 seconds after the ball explodes.
  • Can break through doors
  • Will explode after bouncing the maximum amount of times, after 10 seconds, or upon hitting an enemy
    • Deals a maximum of 20 damage in an area and stuns enemies and Maggie within the radius.

  • If one knows the enemy is hiding behind a blocked door, a wrecking ball can break the door and stun the enemies behind them, providing an opening for Maggie and her team.
  • Aside from its offensive use, the wrecking ball can also be used for rotation across the map or escaping a dangerous situation.
    • Be aware that enemies can use your boost pad trail to follow you.

  • When released, the ball bounces off floors, ceilings, and walls.
  • While traveling, a speed-boosting pad is released in a zig-zag pattern every 0.8 seconds.
    • Stepping on the pads provides a maximum 30% speed boost. (Does not stack with other speed boosts.)
    • The speed boost lasts for 3 seconds.
    • Boost pads disappear 60 seconds after the ball explodes.
  • Can break through doors
  • Will explode after bouncing the maximum amount of times, after 10 seconds, or upon hitting an enemy
    • Deals a maximum of 20 damage in an area and stuns enemies and Maggie within the radius.

  • If one knows the enemy is hiding behind a blocked door, a wrecking ball can break the door and stun the enemies behind them, providing an opening for Maggie and her team.
  • Aside from its offensive use, the wrecking ball can also be used for rotation across the map or escaping a dangerous situation.
    • Be aware that enemies can use your boost pad trail to follow you.

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Main article: Legend Upgrades