Tactical Q/LB/L1/LB
Gravity Lift
Description Reverses the flow of gravity, lifting players upward and boosting them outward when they exit.
Cooldown 25 seconds

  • Throws a device which creates a 30 meter cylinder above it. Players that enter the cylinder are lifted upwards.
    • Players inside the lift can move horizontally. Exiting boosts the player upwards and outwards.
    • Players that reach the top will hover there for 0.5 seconds, then be ejected.
  • Stays active for 10 seconds.
  • Cooldown starts after 10 seconds. (If the Gravity Lift is immediately activated, the cooldown starts when the ability ends.)

  • Aside from helping your squad reach high ground, you can also use it to disorient enemies by throwing it under their feet.
  • Gravity Lift can block off doorways and corridors. Make sure not to block off yourself or your teammates.
  • You can use Gravity Lift to Launch your knocked teammates to safer locations. Make sure to toss your Gravity Lift away from your knocked teammate so they don't go in an unintended direction.

  • Throws a device which creates a 30 meter cylinder above it. Players that enter the cylinder are lifted upwards.
    • Players inside the lift can move horizontally. Exiting boosts the player upwards and outwards.
    • Players that reach the top will hover there for 0.5 seconds, then be ejected.
  • Stays active for 10 seconds.
  • Cooldown starts after 10 seconds. (If the Gravity Lift is immediately activated, the cooldown starts when the ability ends.)

  • Aside from helping your squad reach high ground, you can also use it to disorient enemies by throwing it under their feet.
  • Gravity Lift can block off doorways and corridors. Make sure not to block off yourself or your teammates.
  • You can use Gravity Lift to Launch your knocked teammates to safer locations. Make sure to toss your Gravity Lift away from your knocked teammate so they don't go in an unintended direction.

  • Throws a device which creates a 30 meter cylinder above it. Players that enter the cylinder are lifted upwards.
    • Players inside the lift can move horizontally. Exiting boosts the player upwards and outwards.
    • Players that reach the top will hover there for 0.5 seconds, then be ejected.
  • Stays active for 10 seconds.
  • Cooldown starts after 10 seconds. (If the Gravity Lift is immediately activated, the cooldown starts when the ability ends.)

  • Aside from helping your squad reach high ground, you can also use it to disorient enemies by throwing it under their feet.
  • Gravity Lift can block off doorways and corridors. Make sure not to block off yourself or your teammates.
  • You can use Gravity Lift to Launch your knocked teammates to safer locations. Make sure to toss your Gravity Lift away from your knocked teammate so they don't go in an unintended direction.

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Passive
Spacewalk
Description Increase air control and reduce fall impacts with Horizon’s custom spacesuit.
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  • Horizon experiences no landing shock from landing after a long fall.
    • If Horizon lands while crouching, she will immediately transition into a slide.
  • Horizon makes quicker turns in mid-air.

  • Horizon's greater air control allows her to strafe out of the pre-determined launch paths of Gravity Cannons or Octane's Launch Pad.

  • Unlike other legends, if you are falling down a shaft with a zipline, Horizon does not have to grab the zipline to avoid a fall stun.

  • Horizon experiences no landing shock from landing after a long fall.
    • If Horizon lands while crouching, she will immediately transition into a slide.
  • Horizon makes quicker turns in mid-air.

  • Horizon's greater air control allows her to strafe out of the pre-determined launch paths of Gravity Cannons or Octane's Launch Pad.

  • Unlike other legends, if you are falling down a shaft with a zipline, Horizon does not have to grab the zipline to avoid a fall stun.

  • Horizon experiences no landing shock from landing after a long fall.
    • If Horizon lands while crouching, she will immediately transition into a slide.
  • Horizon makes quicker turns in mid-air.

  • Horizon's greater air control allows her to strafe out of the pre-determined launch paths of Gravity Cannons or Octane's Launch Pad.

  • Unlike other legends, if you are falling down a shaft with a zipline, Horizon does not have to grab the zipline to avoid a fall stun.

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Ultimate Z/LB+RB/L1+R1/LB+RB
Black Hole
Description Deploy N.E.W.T. to create a micro black hole that pulls players in towards it.
Charge time 3.5 minutes

  • Throws a low-gravity device. 2 seconds after landing, players in a [10] meter radius are pulled towards the device.
  • Lasts 12 seconds.
  • N.E.W.T. has 175 HP and can be destroyed to cancel the pull.
  • N.E.W.T. is susceptible to friendly damage.
  • Enemies are highlighted if their position is behind the N.E.W.T.

  • Throws a low-gravity device. 2 seconds after landing, players in a [10] meter radius are pulled towards the device.
  • Lasts 12 seconds.
  • N.E.W.T. has 175 HP and can be destroyed to cancel the pull.
  • N.E.W.T. is susceptible to friendly damage.
  • Enemies are highlighted if their position is behind the N.E.W.T.

  • Throws a low-gravity device. 2 seconds after landing, players in a [10] meter radius are pulled towards the device.
  • Lasts 12 seconds.
  • N.E.W.T. has 175 HP and can be destroyed to cancel the pull.
  • N.E.W.T. is susceptible to friendly damage.
  • Enemies are highlighted if their position is behind the N.E.W.T.

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Main article: Legend Upgrades